DIDACTIC PROPOSAL WITH APP
For this evidence, the goal was to design, individually, a didactic proposal focused on the use of one or more applications for mobile devices that allow you to create a competence learning activity. We had to select an application from three different webpages and choose one or more apps (cross curricular and / or specific) to prepare our didactic considering:
- Educational level
- Curriculum area / areas
- Basic competence / s on which will you focus on the didactic proposal
The app that I have selected is JOCS DE LECTURA. This application has been created for improve the reading comprehension of the children but in a more dynamic way. I found it really interesting because students are usually bored of reading and this game tries to motivate them on this field. Instead of reading in the traditional way, this application is different and they can learn at the same time that they are reading.

I have explained all my didactical proposal in a presentation of Genially. You can read all the activity if you click above the bottom you have below. Enjoy it!
Doing this evidence we have worked different Teacher's Digital Competence but the one that I have worked more is this one:
- Design, planning and didactic implementation, because in this activity we had used our capacity of selection, use and evaluation of digital technologies as support in the definition and implementation of the teaching-learning process, in order to optimize the planning and dynamic organization of the experiences, the activities and the resources foreseen to guarantee the acquisition of leaning and to facilitate the collaboration and deployment amongst the educational community.
I have learnt to make a selection of digital resources for the design of the activity I have chosen.
CONCLUSIONS
Creating this didactic proposal I have learned a lot because I could put in practice the theoretical part of the subject, which I found really useful. As a future teachers, we have to know to design didactical proposals and different applications for doing them, and this evidence helped us to know a little bit more about this aspect.
I discovered some apps I did not know before, and some of them really interesting and funny that children could have fun at the same time they learn.